At SIGGRAPH this week, Intel demonstrated the benefits of DirectX 12 for thermally constrained devices, such as tablets. While the low-level graphics API will improve performance across all systems, it’s with these thermally constrained devices that DirectX 12 will be especially effective. The reason for this is that tablets have a certain power and thermal budget that constrains both the CPU and GPU. As a game begins to tax both components, it can easily reach the budget without using the maximum raw power of either component. With these types of devices, it’s a careful balancing act of giving a fair share of the pie to the CPU and GPU as necessary.