Erin Ryan Erin Ryan is a writer for various Social Media & Tech blogs and currently works as the Director of Social Media for the Internet Marketing Company, Wikimotive. Erin has a keen understanding of the power of Social Media for business and fervently stays up-to-date.Creator and head editor of Socialeyezer She enjoys finding the latest in social media, tech and geek culture. Erin often expresses her thoughts and opinions on TheErinRyan. Connect through Erin Ryan's About.me Profile .

The immersive human cocoon

1 min read

The immersive human cocoon

We all need our own space to think, unwind or to clear or heads;  some of us create den’s or man caves to label a spot within our homes to call our very own. What if we were able to go beyond the escapism of a computer, a mouse and an external experience and instead become the interface?

Combining our need for time alone with the advancement of technological features that span farther than our imaginations, would you be intrigued?

The immersive human cocoon is a digital experience that was conceived by a man formally of the MIT Media Lab, John Underkoffer, and its 360 degree prototype was developed by NAU out of Zurich, Switzerland; a dome that is fully equipped with motion sensing software giving you a true 3D experience.

This is not only a digital experience unlike ever before; it is also holistic too, providing you with the ability to interact with natural, instinctual movements that has your body become the interface. As you enter the cocoon via silent stairs that slide out, you will be entering a three-dimensional space that you create.

Silent Stairs that Slide Out

This advanced digital environment  has the potential of allowing virtual members of a business to feel as though they are at the office as the entire cocoon can display the environment of your choosing, helping those who are at a distance gain some advantage of feeling a part of the team. It is also ideal for meetings via a video conference that will envelop the entire cocoon.

In fact, everything you do within the cocoon will be visually seen in the encased closure, as if you are actually experiencing the chosen action or destination.

Immersive Cocoon Conceptual Design

Within the cocoon are adaptable furnishings allowing you to sit, recline or create a workspace as well as motion sensors that turn the environment from being a passive display into an active partner. The cocoon literally senses your activities, from gaming with friends to fitness routines, even enabling the ability to visit a place or moment in history.

cocoon literally senses your activities

Your imagination will be the only thing to limit you within the human cocoon; however there may be some downfalls due to it isolating you from the outside world, with needed studies on what this could do to us psychologically, financially and socially.

Regardless, this conceptual design has much promise for the in-depth abilities our technological future has in store for us, allowing us to interact with technology as a part of it instead of being just the user.

Avatar of Erin Ryan
Erin Ryan Erin Ryan is a writer for various Social Media & Tech blogs and currently works as the Director of Social Media for the Internet Marketing Company, Wikimotive. Erin has a keen understanding of the power of Social Media for business and fervently stays up-to-date.Creator and head editor of Socialeyezer She enjoys finding the latest in social media, tech and geek culture. Erin often expresses her thoughts and opinions on TheErinRyan. Connect through Erin Ryan's About.me Profile .

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6 Replies to “The immersive human cocoon”

  1. The only thing not addressed here is movement through the virtual environment. Kindle my excitement by allowing me to walk or run in such a confined space, instead of using some gesture or stance that represents walking.

  2. The only thing not addressed here is movement through the virtual environment. Kindle my excitement by allowing me to walk or run in such a confined space, instead of using some gesture or stance that represents walking.

  3. The only thing not addressed here is movement through the virtual environment. Kindle my excitement by allowing me to walk or run in such a confined space, instead of using some gesture or stance that represents walking.

  4. The only thing not addressed here is movement through the virtual environment. Kindle my excitement by allowing me to walk or run in such a confined space, instead of using some gesture or stance that represents walking.

  5. I would really love this. However, I’m more enthused by the resistive motion control as it would undoubtedly give more realism than just “flailing arms around”.

  6. I would really love this. However, I’m more enthused by the resistive motion control as it would undoubtedly give more realism than just “flailing arms around”.

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