MMO games, including MOBAs, compose 21% of the worldwide digital game market and are on track to generate $11 billion in revenue this year alone, SuperData Research reports. By 2017, that number is expected to rise to $13 billion. In 2014, the No. 1 MMO in terms of revenue is League of Legends, which has so far generated $946 million, beating out subscription games such as World of Warcraft, which is No. 4 on the list with $728 million.
Mobile may be the hottest game market, but massively multiplayer online games on the PC are expected to grow from $11 billion in 2014 to $13 billion by 2017, according to market researcher SuperData Research. Joost van Dreunen, the CEO of SuperData Research, wrote that the MMO market has changed dramatically in revenue, player preferences, and the size of its potential audience. One of the clear winners from the changes is the free-to-play League of Legends, a multiplayer online battle arena game (MOBA) where five players take on five in a game with a furious pace. Riot Games’ League of Legends has already generated $946 million so far in 2014, accounting for 11.9 percent of the overall market.